Before I start off on what will likely be an extremely emotional trip down memory lane, I must sing out, with an open heart and a brazen voice, in praise of the Gods of Crowdfunding, and of Kickstarter in particular. Kickstarter has served as a wild, wet, beautiful storm in the desert of the gaming industry; it had bid that desert bloom, bloom like never before. Without it, the world of games would be a much darker, sadder, uglier place. So much of what I’ve loved, or at the very least enjoyed, these past few years (Shadowrun Returns, Blackguards, Expeditions:Conquistador – yes, I’ve been on a serious tactical role playing kick lately) and what I look forward to enjoying in the near future (Dreamfall Chapters, Wasteland 2, Sunless Sea) can be directly attributed to crowdfunding. It is no secret that I am a big believer in the model, and in non-traditional methods of publishing and creating in general.
And now I can gladly add Obduction, currently in development by Washington based Cyan Worlds, to my “most anticipated” list. In fact, it pretty much takes the very top spot on said list. For me, there is simply no contest. This is, of course, a very subjective assessment, entirely based on subjective, and extremely personal experiences with Cyan’s former products. But that’s what the Hype Train is for: personal passions, unreasonable expectations, excitement, anticipation, hope.