If you haven’t read the first part of this article, you probably should go ahead and do so. To sum up, this latest rant of mine was inspired partly by the controversy surrounding Anita Sarkeesian’s Kickstarter project, and, to be more specific, both the treatment she received at the hands of a vocal and active (hopefully) minority of male misogynist gamers, and the broader issue of sexism in Games and gaming that this case illuminates. To reiterate, some of the common, harmful responses to sexism in gaming that I will be addressing today are as follows:
– Big Developers cater to their target audience that, let’s face it, loves skimpy outfits and boobs, and, as such, sexism in games is unavoidable and a discussion of sexism in games is not worth the wasted breath. That’s just the way it is and always will be. Let’s just play and have fun and kill things. All this critical thinking is harshing my buzz.
– If you don’t like sexist games, just vote with your wallet and go Indie.
– Games are “Art” so don’t try to censor them!
– Games are just games. Who cares? You are being way too sensitive about that sort of thing.(Amazingly, this one was spoken in the same breath as the “games are art and thus shouldn’t be censored” argument).
So, let’s dig in and really talk about the meat of the issue, now that we’ve dismantled the straw man argument that deals with Sarkeesian herself having bailed on or failed at her project already (if you recall, we’ve established, using a few simple facts, that she’s done no such thing at the time of my writing this article).